Advantis showcased its latest innovation, Eduverse+, at the 2025 Future of Education Technology Conference (FETC). Taking place January 14-17, at the Orange County Convention Center in Orlando, Florida, attendees can explore Eduverse+ and other groundbreaking educational tools at the ClassVR booth #1177.
Eduverse+ is designed to enhance Avantis’ award-winning ClassVR headsets. It provides access to four new content suites that empower educators to transform classroom learning with dynamic, immersive VR experiences. These resources aim to boost student engagement, deepen understanding and make learning more interactive and memorable.
Eduverse+ includes:
● EduverseAI: Revolutionize lesson planning with AI-powered content generation. Educators can create personalized learning journeys where students can explore and engage in customized virtual worlds.
● WildWorld: Experience immersive 360° wildlife videos, narrated films, and ‘wild fact’ resources, showcasing over 200 species. Endorsed by leading conservationists, WildWorld provides captivating ways to explore the natural world.
● STEAM3D: Enhance STEAM (Science, Technology, Engineering, Arts and Mathematics) education with over 1,100 lifelike 3D models. From microscopic biological structures to interactive simulations, students can experience hands-on learning like never before.
● CareerHub: Bridge the gap between education and the workforce with VR-powered career exploration. Immerse students in real-world career experiences through 360° VR videos that showcase exciting roles across in-demand job sectors. From STEAM-based roles to skilled trades, students will gain a deeper understanding of the day-to-day tasks and responsibilities involved in various careers, empowering them to make informed decisions about their future.
“Eduverse+ provides new and exciting VR and AR experiences that meet the evolving needs of teachers and students,” said Huw Williams, CEO of Avantis Education. “With Eduverse+, students can use AI to turn their own ideas into 360º images, explore diverse biomes and evolving needs of teachers and students,” said Huw Williams, CEO of Avantis Education. “With Eduverse+, students can use AI to turn their own ideas into 360º images, explore diverse biomes and 360º wildlife videos, access interactive 3D models to help them understand complex STEAM topics, and use VR to explore career pathways. It opens up new possibilities to support instruction on many levels and we invite anyone at FETC to visit us in booth #1177 to experience it for themselves.”
Eduverse+ is available as an enhanced subscription with ClassVR. Learn more at https://www.classvr.com/eduverseplus/.
This isn’t Chris Klein’s first rodeo. As Head of Education U.S. for Avantis Education, he has watched the acronyms at … Read more Live @ FETC 2025, Uncategorized, AR, AR/VR, districts, edtech, Education, FETC, leader, school eSchool News